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API / geotoolkit3d / scene / seismic / Fence / Fence

Class: Fence

seismic.Fence.Fence

A seismic fence object that represent the cross section of a seismic volume with an arbitrary line.

A seismic fence can be used to display seismic along a user crafted path or a well trajectory for example.
The resulting shape will be composed of contiguous seismic panels that form a fence.

The given coordinates describes the inflexion points of the path.
It's expected to be in IJ coordinates and to match actual existing IJ indices.

This shape uses a SeismicReader to fetch the traces and metadata.
The reader's metadata should contain the proper 'sections' in order for the fence to display correctly.
This Shape is compatible with RemoteSeismicReader using INTGeoServer. (version >= 2.18)

As the rasterization process is delegated to the SeismicPipeline, all the capabilities of the pipeline are available (colormap, interpolation, etc).
It can be configured at initialization time using 'options.pipeline.options'.
And/Or at runtime using


`setOptions({ pipeline:{ options:{...} } })`

This fence also supports an 'overlay' feature that lets you provide a [group](../classes/geotoolkit.scene.group.group.md) containing 2D shapes.
The content of this group will be rendered on top of the seismic.
This group modellimits and bounds will be automatically set to the correct values.
The group's content should use coordinates in trace/sample domain.
Note that this group will be rasterized in a way similar to how the seismic is rasterized itself.

Hierarchy

Implements

Table of contents

Constructors
Methods

Contents

Constructors

new Fence(options)

new Fence(options)

Parameters

Name Type
optionsOptions

Overrides

Object3D.constructor

Methods

add

add(object): Fence

Adds object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

Fence

this

Inherited from

Object3D.add


afterRender

afterRender(scene, camera, plot, renderer): Fence

This function is called after rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call afterRender on this object's children as beforeRender will be called on all nodes present in the scene.

This will be executed after the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

Fence

Inherited from

Object3D.afterRender


beforeRender

beforeRender(scene, camera, plot, renderer): Fence

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call beforeRender on this object's children as beforeRender will be called on all nodes present in the scene.

This will be executed after the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

Fence

Inherited from

Object3D.beforeRender


dispose

dispose(): void

Dispose object

Returns

void

Inherited from

Object3D.dispose


getClassName

getClassName(): string

Returns

string

Implementation of

IIntersectableMesh.getClassName

Inherited from

Object3D.getClassName


getColorProvider

getColorProvider(): RgbaColor | ColorProvider

Return the color provider of the intersectable.

Returns

RgbaColor | ColorProvider

Implementation of

IIntersectableMesh.getColorProvider


getFencePanel

getFencePanel(): FencePanel[]

Returns an array that contains all the fence panels

Deprecated

since 5.0, please use getFencePanels() instead for more correct naming

Returns

FencePanel[]

panels


getFencePanels

getFencePanels(): FencePanel[]

Returns an array that contains all the fence panels

Returns

FencePanel[]

fence panels


getHighlightedObjects

getHighlightedObjects(): FencePanel[]

Get selected fence panels in the Fence that will generate a highlight

Returns

FencePanel[]

Implementation of

ICustomHighlight.getHighlightedObjects


getIndexCoordinates

getIndexCoordinates(): IndexCoordinates

Get the index coordinates

Returns

IndexCoordinates

The index coordinates


getMesh

getMesh(): Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Return the mesh to be intersected.

Returns

Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Implementation of

IIntersectableMesh.getMesh


getMeshBoundingBox

getMeshBoundingBox(target): void

Return the bounding box of the mesh.
The bounding box should be calculated directly from the mesh's geometry vertex positions, representing the bounding box. The box coordinates must be in the local coordinate space of the mesh returned by getMesh method.

Parameters

Name Type Description
targetBox3result

Returns

void

Implementation of

IIntersectableMesh.getMeshBoundingBox


getOptions

getOptions(): OptionsBaseOut

Get the Fence options

Returns

OptionsBaseOut

Overrides

Object3D.getOptions


getTriangle

getTriangle(triangleIndex, target): void

Return the triangle data at given index.
Vertices coordinates must be in the local coordinate space of the mesh returned by getMesh method.

Parameters

Name Type Description
triangleIndexnumberthe index of the triangle
targetTriangleDataresult

Returns

void

Implementation of

IIntersectableMesh.getTriangle


getTriangleCount

getTriangleCount(): number

Return the number of triangle.

Returns

number

Implementation of

IIntersectableMesh.getTriangleCount


getVisible

getVisible(): boolean

Get visible

Returns

boolean

true, if object is visible

Inherited from

Object3D.getVisible


invalidateObject

invalidateObject<T>(event?): Fence

Notifies this object and its parent that this object has been invalidated.
If this object is in a Plot, it will be marked as dirty and will trigger a rendering cycle.

Type parameters

Name
T

Parameters

Name Type Description
Optional eventEvent<T>The event to fire

Returns

Fence

Inherited from

Object3D.invalidateObject


isDisposed

isDisposed(): boolean

Returns whether this object has been disposed

Returns

boolean

Inherited from

Object3D.isDisposed


isSelectable

isSelectable(): boolean

Return if this object can be picked/selected (see RendererPicking).

Returns

boolean

Inherited from

Object3D.isSelectable


notify

notify(type, source, args?): Fence

Notify listeners

Parameters

Name Type Description
typestringevent types
sourceanyof the event
Optional argsanyarguments of the event

Returns

Fence

this

Inherited from

Object3D.notify


off

off(type?, callback?): Fence

Detach listener on event. Calling .off() with no arguments removes all attached listeners. Calling .off(type) with no callback removes all attached listeners for specific type.

Parameters

Name Type Description
Optional typestringtype of the event
Optional callbackEventListenerfunction to be called

Returns

Fence

this

Inherited from

Object3D.off

off<E>(type, callback): Fence

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: Fence, args: EventMap[E]) => void

Returns

Fence

Inherited from

Object3D.off


on

on(type, callback, options?): Fence

Attach listener on event that will be called whenever the specified event is delivered to the target

If the callback function is already in the list of event listeners for this target, the function is not added a second time.

If a particular anonymous function is in the list of event listeners registered for a certain target, and then later in the code, an identical anonymous function is given in an "on" call, the second function will also be added to the list of event listeners for that target.

Parameters

Name Type Description
typestringtype of event or property
callbackEventListenerto be called
Optional optionsOptionsoptions of subscription

Returns

Fence

this

Inherited from

Object3D.on

on<E>(type, callback, options?): Fence

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: Fence, args: EventMap[E]) => void
Optional optionsOptions

Returns

Fence

Inherited from

Object3D.on


onStatsUpdated

onStatsUpdated(metrics): Fence

This function is called when the plot has updated performance metric.
It will be called every set number of frames.
The number of frame is customizable in the plot options advancedrendering.performancemetrics.updateframeperiod and is 100 by default.

Parameters

Name Type Description
metricsPerformanceMetricsThe performance metrics.

Returns

Fence

Inherited from

Object3D.onStatsUpdated


onVisibilityChanged

Protected onVisibilityChanged(): void

This method is called if visibility is changed. Send event Events.VisibilityChanged

Returns

void

Inherited from

Object3D.onVisibilityChanged


remove

remove(object): Fence

Removes object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

Fence

this

Inherited from

Object3D.remove


resetTiles

resetTiles(): void

Reset the tiles of this object. Depending on the object options, the tiles might be filled with a fill color.

Returns

void

Implementation of

ITiledSurface.resetTiles


setOptions

setOptions(options?): Fence

Set the Fence options

Parameters

Name Type
Optional optionsOptionsBase

Returns

Fence

Overrides

Object3D.setOptions


setPosition

setPosition(position): Fence

Set Object's local position.

Parameters

Name Type Description
positionObjectlocal position
Optional position.xnumber
Optional position.ynumber
Optional position.znumber

Returns

Fence

this

Inherited from

Object3D.setPosition


setRotation

setRotation(x, y, z, order?): Fence

Set Object's local rotation (Euler angles), in radians.

Parameters

Name Type Description
xnumberx angle
ynumbery angle
znumberz angle
Optional orderEulerOrdereuler order

Returns

Fence

this

Inherited from

Object3D.setRotation


setSelectable

setSelectable(selectable): void

Set if this object can be picked/selected (see RendererPicking).

Parameters

Name Type Description
selectablebooleanif can be selected

Returns

void

Inherited from

Object3D.setSelectable


setVisible

setVisible(visible, silent?): Fence

Set visible

Parameters

Name Type Description
visiblebooleantrue, if object is visible
Optional silentbooleantrue, if object shouldn't be invalidated

Returns

Fence

this

Inherited from

Object3D.setVisible


updateObject

updateObject(scene, camera): Fence

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call updateObject on this object's children as updateObject will be called on all nodes present in the scene.

This will be executed before the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera

Returns

Fence

Inherited from

Object3D.updateObject


useOwnHighlight

useOwnHighlight(): boolean

Returns true if this object make its own highlight effect (like geotoolkit3d.scene.reservoir.hexahedral.ReservoirGrid) This is to prevent unnecessary executions of the costly highlight passes.

Returns

boolean

Inherited from

Object3D.useOwnHighlight


getClassName

Static getClassName(): string

Returns

string

Inherited from

Object3D.getClassName


register

Static register(): void

Register object for special processing through a callback function

Example

geotoolkit3d.util.ObjectProcessor.getDefaultInstance().registerObject(this.getClassName(), callback);

Deprecated

since 5.0, to allow custom object highlighting, please instead make your Object implement the interface geotoolkit3d/scene/ICustomHighlight.

Returns

void

Inherited from

Object3D.register