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API / geotoolkit3d / scene / seismic / FencePanel / FencePanel

Class: FencePanel

seismic.FencePanel.FencePanel

A seismic fence object.

A seismic fence is the cross-section along a given 2D arbitrary path.
It's composed of contiguous seismic panels that form a fence.

Hierarchy

Implements

Table of contents

Constructors
Methods

Contents

Constructors

new FencePanel(options)

new FencePanel(options)

Parameters

Name Type
optionsOptions

Overrides

AbstractPanel.constructor

Methods

add

add(object): FencePanel

Adds object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

FencePanel

this

Inherited from

AbstractPanel.add


afterRender

afterRender(scene, camera, plot, renderer): FencePanel

This function is called after rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call afterRender on this object's children as beforeRender will be called on all nodes present in the scene.

This will be executed after the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

FencePanel

Inherited from

AbstractPanel.afterRender


beforeRender

beforeRender(scene, camera, plot, renderer): FencePanel

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call beforeRender on this object's children as beforeRender will be called on all nodes present in the scene.

This will be executed after the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

FencePanel

Inherited from

AbstractPanel.beforeRender


dispose

dispose(): void

Dispose method for FencePanel

Returns

void

Overrides

AbstractPanel.dispose


getClassName

getClassName(): string

Returns

string

Implementation of

IOverlayableObject.getClassName

Inherited from

AbstractPanel.getClassName


getCorner

getCorner(index, target?): Vector3

Return the world position of a specific corner of this panel quad.
If this panel (or a parent object) has been moved/rotated since the last render, please call Fence.updateWorldMatrix(true, true), or FencePanel.updateWorldMatrix(true, true) first for correct results. (Updating the Fence will update all its children FencePanel at once.)
If the fence is made of several tiles, the corners will still represent the global panel.

Example

The indices represent the 4 corners of the quad like so:
0---1
|   |
2---3

Parameters

Name Type Description
indexnumberIndex of the panel quad, from 0 to 3.
Optional targetVector3Optional point Vector3, will be updated and returned if provided.

Returns

Vector3

Implementation of

IOverlayableObject.getCorner

Overrides

AbstractPanel.getCorner


getFenceMaterial

getFenceMaterial(): FenceMaterial

Get the Fences's material

Returns

FenceMaterial

This slice's material


getHighlightedObjects

getHighlightedObjects(): FencePanel | FencePanel[]

Get the selected FencePanel object(s) that will generate a highlight

Returns

FencePanel | FencePanel[]

Implementation of

ICustomHighlight.getHighlightedObjects


getLocalCorner

getLocalCorner(index, target?): Vector3

Return the local position of a specific corner of this panel quad. This method is mainly used for intersection purposes.
For coordinates calculation accuracy purpose, local panel coordinates might not match the provided coordinates at construction time.
For this reason, it is recommended to users to instead use getCorner, which apply all parent's matrix transformations.
If the fence is made of several tiles, the corners will still represent the global panel.

Example

The indices represent the 4 corners of the quad like so:
0---1
|   |
2---3

Parameters

Name Type Description
indexnumberIndex of the panel quad, from 0 to 3.
Optional targetVector3Optional point Vector3, will be updated and returned if provided.

Returns

Vector3

Implementation of

IOverlayableObject.getLocalCorner

Overrides

AbstractPanel.getLocalCorner


getMesh

getMesh(): Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Returns the plane mesh, used in intersections

Returns

Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>

Implementation of

IOverlayableObject.getMesh

Overrides

AbstractPanel.getMesh


getOptions

getOptions(): OptionsBaseOut

Get this FencePanel options

Returns

OptionsBaseOut

Overrides

AbstractPanel.getOptions


getOverlay

getOverlay(): Group<Node>

Returns the group used to render 2D shapes on top of the seismic Fence.
The coordinate system of the group is in trace/samples.

Returns

Group<Node>

Implementation of

IOverlayableObject.getOverlay

Overrides

AbstractPanel.getOverlay


getOverlayTextureBounds

getOverlayTextureBounds(): Rect

Return the overlay texture bounds of this panel unit, in pixels.
In fences, the first panel's x value is zero, then each consecutive panel adds the previous panels width.

Returns

Rect

Implementation of

IOverlayableObject.getOverlayTextureBounds

Overrides

AbstractPanel.getOverlayTextureBounds


getPipeline

getPipeline(): SeismicPipeline

Returns seismic pipeline

Returns

SeismicPipeline

Implementation of

ISeismicObject.getPipeline


getSeismicModelPosition

getSeismicModelPosition(worldPosition): Point

Get position in seismic model limits from 3d world position

Parameters

Name Type Description
worldPositionVector3position in 3d world coordinates

Returns

Point

Implementation of

ISeismicObject.getSeismicModelPosition


getVisible

getVisible(): boolean

Get visible

Returns

boolean

true, if object is visible

Inherited from

AbstractPanel.getVisible


invalidateObject

invalidateObject<T>(event?): FencePanel

Notifies this object and its parent that this object has been invalidated.
If this object is in a Plot, it will be marked as dirty and will trigger a rendering cycle.

Type parameters

Name
T

Parameters

Name Type Description
Optional eventEvent<T>The event to fire

Returns

FencePanel

Inherited from

AbstractPanel.invalidateObject


isDisposed

isDisposed(): boolean

Returns whether this object has been disposed

Returns

boolean

Inherited from

AbstractPanel.isDisposed


isSelectable

isSelectable(): boolean

Return if this object can be picked/selected (see RendererPicking).

Returns

boolean

Inherited from

AbstractPanel.isSelectable


notify

notify(type, source, args?): FencePanel

Notify listeners

Parameters

Name Type Description
typestringevent types
sourceanyof the event
Optional argsanyarguments of the event

Returns

FencePanel

this

Inherited from

AbstractPanel.notify


off

off(type?, callback?): FencePanel

Detach listener on event. Calling .off() with no arguments removes all attached listeners. Calling .off(type) with no callback removes all attached listeners for specific type.

Parameters

Name Type Description
Optional typestringtype of the event
Optional callbackEventListenerfunction to be called

Returns

FencePanel

this

Inherited from

AbstractPanel.off

off<E>(type, callback): FencePanel

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: FencePanel, args: EventMap[E]) => void

Returns

FencePanel

Inherited from

AbstractPanel.off


on

on(type, callback, options?): FencePanel

Attach listener on event that will be called whenever the specified event is delivered to the target

If the callback function is already in the list of event listeners for this target, the function is not added a second time.

If a particular anonymous function is in the list of event listeners registered for a certain target, and then later in the code, an identical anonymous function is given in an "on" call, the second function will also be added to the list of event listeners for that target.

Parameters

Name Type Description
typestringtype of event or property
callbackEventListenerto be called
Optional optionsOptionsoptions of subscription

Returns

FencePanel

this

Inherited from

AbstractPanel.on

on<E>(type, callback, options?): FencePanel

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: FencePanel, args: EventMap[E]) => void
Optional optionsOptions

Returns

FencePanel

Inherited from

AbstractPanel.on


onStatsUpdated

onStatsUpdated(metrics): FencePanel

This function is called when the plot has updated performance metric.
It will be called every set number of frames.
The number of frame is customizable in the plot options advancedrendering.performancemetrics.updateframeperiod and is 100 by default.

Parameters

Name Type Description
metricsPerformanceMetricsThe performance metrics.

Returns

FencePanel

Inherited from

AbstractPanel.onStatsUpdated


onVisibilityChanged

Protected onVisibilityChanged(): void

This method is called if visibility is changed. Send event Events.VisibilityChanged

Returns

void

Inherited from

AbstractPanel.onVisibilityChanged


remove

remove(object): FencePanel

Removes object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

FencePanel

this

Inherited from

AbstractPanel.remove


resetTiles

resetTiles(): void

Reset the tiles of this object. Depending on the object options, the tiles might be filled with a fill color.

Returns

void

Implementation of

ITiledSurface.resetTiles


setOptions

setOptions(options?): FencePanel

Set this FencePanel options

Parameters

Name Type
Optional optionsOptionsBase

Returns

FencePanel

Overrides

AbstractPanel.setOptions


setOverlay

setOverlay(overlayGroup): FencePanel

Used for intersection API

Parameters

Name Type
overlayGroupGroup<Node>

Returns

FencePanel

Implementation of

IOverlayableObject.setOverlay

Overrides

AbstractPanel.setOverlay


setPosition

setPosition(position): FencePanel

Set Object's local position.

Parameters

Name Type Description
positionObjectlocal position
Optional position.xnumber
Optional position.ynumber
Optional position.znumber

Returns

FencePanel

this

Inherited from

AbstractPanel.setPosition


setRotation

setRotation(x, y, z, order?): FencePanel

Set Object's local rotation (Euler angles), in radians.

Parameters

Name Type Description
xnumberx angle
ynumbery angle
znumberz angle
Optional orderEulerOrdereuler order

Returns

FencePanel

this

Inherited from

AbstractPanel.setRotation


setSelectable

setSelectable(selectable): void

Set if this object can be picked/selected (see RendererPicking).

Parameters

Name Type Description
selectablebooleanif can be selected

Returns

void

Inherited from

AbstractPanel.setSelectable


setVisible

setVisible(visible, silent?): FencePanel

Set visible

Parameters

Name Type Description
visiblebooleantrue, if object is visible
Optional silentbooleantrue, if object shouldn't be invalidated

Returns

FencePanel

this

Inherited from

AbstractPanel.setVisible


updateObject

updateObject(scene, camera): FencePanel

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call updateObject on this object's children as updateObject will be called on all nodes present in the scene.

This will be executed before the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera

Returns

FencePanel

Inherited from

AbstractPanel.updateObject


useOwnHighlight

useOwnHighlight(): boolean

Returns true if this object make its own highlight effect (like geotoolkit3d.scene.reservoir.hexahedral.ReservoirGrid) This is to prevent unnecessary executions of the costly highlight passes.

Returns

boolean

Inherited from

AbstractPanel.useOwnHighlight


getClassName

Static getClassName(): string

Returns

string

Inherited from

AbstractPanel.getClassName


register

Static register(): void

Register object for special processing through a callback function

Example

geotoolkit3d.util.ObjectProcessor.getDefaultInstance().registerObject(this.getClassName(), callback);

Deprecated

since 5.0, to allow custom object highlighting, please instead make your Object implement the interface geotoolkit3d/scene/ICustomHighlight.

Returns

void

Inherited from

AbstractPanel.register