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API / geotoolkit3d / data / loader / glTFType

Module: glTFType

Table of contents

Enumerations
Type Aliases
Variables

Contents

Enumerations

ACCESSOR_TYPES

• Readonly ACCESSOR_TYPES: Object

The different types for AccessorType.type


ALPHA_MODES

• Readonly ALPHA_MODES: Object

The different alpha modes for MaterialType.alphaMode


ANIMATION_INTERPOLATION

• Readonly ANIMATION_INTERPOLATION: Object

The different interpolation types for AnimationSamplerType.interpolation


ANIM_TARGET_PATH

• Readonly ANIM_TARGET_PATH: Object

The different morph types for AnimationChannelTargetType.path


BUFFER_TYPE

• Readonly BUFFER_TYPE: Object

The different types for BufferType.type


CAMERA_TYPE

• Readonly CAMERA_TYPE: Object

The different camera types for CameraType.type


EXTENSIONS

• Readonly EXTENSIONS: Object

The different extensions for GltfType.extensionsUsed and GltfType.extensionsRequired


IMAGE_MIME_TYPE

• Readonly IMAGE_MIME_TYPE: Object

The different image formats for ImageType.mimeType

Type Aliases

AssetType

Ƭ AssetType: GLTFPropertyType & { copyright?: string ; generator?: string ; minVersion?: string ; version: string }

Metadata about the glTF asset.


GLTFPropertyType

Ƭ GLTFPropertyType: Object

glTF Property

Type declaration

NameTypeDescription
extensions?Record<string, object&gt;object with extension-specific objects.
extras?Record<string, any&gt;Application-specific data. Although 'extras' MAY have any type, it is common for applications to store and access custom data as key/value pairs. Therefore, 'extras' SHOULD be a object rather than a primitive value for best portability.
Variables

ATTRIBUTES

• Const ATTRIBUTES: Record<string, string&gt;


PRIMITIVE_MODE

• Const PRIMITIVE_MODE: Object

Type declaration

NameType
LINESnumber
LINE_LOOPnumber
LINE_STRIPnumber
POINTSnumber
TRIANGLESnumber
TRIANGLE_FANnumber
TRIANGLE_STRIPnumber

WEBGL_FILTERS

• Const WEBGL_FILTERS: Record<number, TextureFilter&gt;


WEBGL_TYPE_SIZES

• Const WEBGL_TYPE_SIZES: Record<string, number&gt;


WEBGL_WRAPPINGS

• Const WEBGL_WRAPPINGS: Record<number, Wrapping&gt;