API / geotoolkit3d / scene / asset / Asset / Asset
The main property of this asset is to represent a 3D object loader, and optionally with LOD and size scaling capabilities.
↳
Asset
Constructors
- [new Asset(options)](/solutions/geotoolkit/GeoToolkit_JS/apis/classes/geotoolkit3d.scene-3.asset.asset.asset.md#new asset(options))
Methods
Methods
▸ add(object): Asset
Adds object as child of this object.
| Name | Type | Description |
|---|---|---|
object | Object3D<Object3DEventMap> | Object3D<Object3DEventMap>[] | object |
this
▸ addModel(model, index): void
Attach the corresponding models to the asset object.
| Name | Type |
|---|---|
model | Group<Object3DEventMap> |
index | number |
void
▸ afterRender(scene, camera, plot, renderer): Asset
This function is called after rendering and can update this object's content.<br> <br> It should not trigger any invalidateObject though.<br> Note that it is not necessary nor recommended to explicitly call afterRender on this object's children as beforeRender will be called on all nodes present in the scene.<br> <br> This will be executed after the transformations simplification.<br> <br>
See
Plot for more details on the render steps
| Name | Type | Description |
|---|---|---|
scene | Scene | The scene |
camera | Camera | The camera used for this render phase. |
plot | Plot | The 3D plot |
renderer | WebGLRenderer | The renderer |
▸ beforeRender(scene, camera, plot, renderer): Asset
Calculate screen space here before each render, to allow for scaling when camera is far away
| Name | Type |
|---|---|
scene | Scene |
camera | Camera |
plot | Plot |
renderer | WebGLRenderer |
▸ dispose(): void
Dispose object
void
▸ getClassName(): string
string
▸ getID(): string
Get object id (unique for each equipment instance)
string
▸ getOptions(): Required<Options>
Get options
Required<Options>
options object
▸ getVisible(): boolean
Get visible
boolean
true, if object is visible
▸ invalidateObject<T>(event?): Asset
Notifies this object and its parent that this object has been invalidated.<br> If this object is in a Plot, it will be marked as dirty and will trigger a rendering cycle.<br>
| Name |
|---|
T |
| Name | Type | Description |
|---|---|---|
Optional event | Event<T> | The event to fire |
▸ isDisposed(): boolean
Returns whether this object has been disposed
boolean
▸ isSelectable(): boolean
Return if this object can be picked/selected (see RendererPicking).<br>
boolean
▸ notify(type, source, args?): Asset
- Notify listeners. Parent nodes will also be notified if they are instances of geotoolkit3d.scene.Object3D
| Name | Type | Description |
|---|---|---|
type | string | event types |
source | any | of the event |
Optional args | any | arguments of the event |
this
▸ off(type?, callback?): Asset
Detach listener on event. Calling .off() with no arguments removes all attached listeners. Calling .off(type) with no callback removes all attached listeners for specific type.
| Name | Type | Description |
|---|---|---|
Optional type | string | type of the event |
Optional callback | EventListener | function to be called |
this
▸ off<E>(type, callback): Asset
| Name | Type |
|---|---|
E | extends string |
▸ on(type, callback, options?): Asset
Attach listener on event that will be called whenever the specified event is delivered to the target <p> If the callback function is already in the list of event listeners for this target, the function is not added a second time. </p> <p> If a particular anonymous function is in the list of event listeners registered for a certain target, and then later in the code, an identical anonymous function is given in an "on" call, the second function will also be added to the list of event listeners for that target. </p>
| Name | Type | Description |
|---|---|---|
type | string | type of event or property |
callback | EventListener | to be called |
Optional options | Options | options of subscription |
this
▸ on<E>(type, callback, options?): Asset
| Name | Type |
|---|---|
E | extends string |
| Name | Type |
|---|---|
type | E |
callback | (eventType: E, sender: Asset, args: EventMap[E]) => void |
Optional options | Options |
▸ onStatsUpdated(metrics): Asset
This function is called when the plot has updated performance metric.<br> It will be called every set number of frames.<br> The number of frame is customizable in the plot options advancedrendering.performancemetrics.updateframeperiod and is 100 by default.
| Name | Type | Description |
|---|---|---|
metrics | PerformanceMetrics | The performance metrics. |
▸ Protected onVisibilityChanged(): void
This method is called if visibility is changed. Send event Events.VisibilityChanged
void
▸ remove(object): Asset
Removes object as child of this object.
| Name | Type | Description |
|---|---|---|
object | Object3D<Object3DEventMap> | Object3D<Object3DEventMap>[] | object |
this
▸ setOptions(options?): Asset
Set options
| Name | Type | Description |
|---|---|---|
Optional options | Options | options object |
this
▸ setPosition(position): Asset
Set Object's local position.
| Name | Type | Description |
|---|---|---|
position | Object | local position |
Optional position.x | number | |
Optional position.y | number | |
Optional position.z | number |
this
▸ setRotation(x, y, z, order?): Asset
Set Object's local rotation (Euler angles), in radians.
| Name | Type | Description |
|---|---|---|
x | number | x angle |
y | number | y angle |
z | number | z angle |
Optional order | EulerOrder | euler order |
this
▸ setSelectable(selectable): void
Set if this object can be picked/selected (see RendererPicking).<br>
| Name | Type | Description |
|---|---|---|
selectable | boolean | if can be selected |
void
▸ setVisible(visible, silent?): Asset
Set visible
| Name | Type | Description |
|---|---|---|
visible | boolean | true, if object is visible |
Optional silent | boolean | true, if object shouldn't be invalidated |
this
▸ updateObject(scene, camera): Asset
This function is called prior to rendering and can update this object's content.<br> <br> It should not trigger any invalidateObject though.<br> Note that it is not necessary nor recommended to explicitly call updateObject on this object's children as updateObject will be called on all nodes present in the scene.<br> <br> This will be executed before the transformations simplification.<br> <br>
See
Plot for more details on the render steps
| Name | Type | Description |
|---|---|---|
scene | Scene | The scene |
camera | Camera | The camera |
▸ useOwnHighlight(): boolean
Returns true if this object make its own highlight effect (like geotoolkit3d.scene.reservoir.hexahedral.ReservoirGrid) This is to prevent unnecessary executions of the costly highlight passes.
boolean
▸ Static getClassName(): string
string
▸ Static register(): void
Register object for special processing through a callback function<br>
Example
geotoolkit3d.util.ObjectProcessor.getDefaultInstance().registerObject(this.getClassName(), callback);Deprecated
since 5.0, to allow custom object highlighting, please instead make your Object implement the interface geotoolkit3d/scene/ICustomHighlight.
void