API / geotoolkit3d / picking / pickingrenderer / DefaultSpritePickingMaterial / DefaultSpritePickingMaterial
pickingrenderer.DefaultSpritePickingMaterial.DefaultSpritePickingMaterial
This class implements the renderer-based-picking behavior for Sprites.<br> As Sprites are renderer through the THREE.SpritePlugin, there is no easy way to override the shader used. (r71)<br> <br> This class emulates some of the behavior that should have been in the shader itself.<br> So that renderer picking can be done on Sprites.<br> Note that this implementation ignores any transparency in the sprite and does picking on the whole area covered by the sprite.<br> <br>
See
- AbstractShaderPickingMaterial For details about picking-material.
- RendererPicking For details about picking-renderer.
SpriteMaterial↳
DefaultSpritePickingMaterial
Constructors
- [new DefaultSpritePickingMaterial()](/solutions/geotoolkit/GeoToolkit_JS/apis/classes/geotoolkit3d.picking.pickingrenderer.defaultspritepickingmaterial.defaultspritepickingmaterial.md#new defaultspritepickingmaterial())
Methods
Constructors
• new DefaultSpritePickingMaterial()
SpriteMaterial.constructor
Methods
▸ setOptions(options): DefaultSpritePickingMaterial
Set picking options, note that this setOptions expects all mandatory parameters to be set
Throws
Error if no object has been selected
| Name | Type | Description |
|---|---|---|
options | Options | The picking options |
this