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API / geotoolkit3d / scene / MeshColorMapLambertMaterial / MeshColorMapLambertMaterial

Namespace: MeshColorMapLambertMaterial

scene.MeshColorMapLambertMaterial.MeshColorMapLambertMaterial

Table of contents

Type Aliases

Contents

Type Aliases

CommonOptions

Ƭ CommonOptions: Object

Type declaration

NameTypeDescription
alphaMap?TextureThe alpha map is a grayscale texture that controls the opacity across the surface
aoMap?TextureThe red channel of this texture is used as the ambient occlusion map
aoMapIntensitynumberIntensity of the ambient occlusion effect, default is 1.
colorColorOptional single color, default is white, overrided by texture and/or colormap.
emissiveColoremissive color, default is black (not emissive).
emissiveMap?TextureThe emissive (glow) map
emissiveintensitynumberintensity emissive, default is 1.
lightsbooleanDefines whether this material uses lighting or not.
When set to false, the material will display at full brightness, with no shadow.
When set to true, the material will use the camera position to compute light exposure to the object's geometry, creating shadow effetcs.
Default is true.
map?Texturethe texture for diffuse color
wireframebooleanRender geometry as wireframe, default is false.
wireframeLinecapstringDefine appearance of line ends, possible values are "butt", "round" and "square", default is 'round'.
wireframeLinejoinstringDefine appearance of line joints, possible values are "round", "bevel" and "miter", default is 'round'.

Options

Ƭ Options: Merge<Options, Partial<CommonOptions>>


OptionsBase

Ƭ OptionsBase: Merge<OptionsBase, Partial<CommonOptions>>


OptionsBaseOut

Ƭ OptionsBaseOut: Merge<OptionsBaseOut, CommonOptions>