API / geotoolkit3d / postprocessing / ShaderPass / ShaderPass
postprocessing.ShaderPass.ShaderPass
Type Aliases
Type Aliases
Ƭ BaseOptions: Object
Ƭ Options: BaseOptions & { shader: ShaderMaterial | Shader }
the ShaderPass options
Ƭ Shader: Object
| Name | Type |
|---|---|
defines? | Record<string, any> |
fragmentShader | string |
uniforms? | Record<string, IUniform> |
vertexShader | string |