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API / geotoolkit / scene / Node / Node

Namespace: Node

scene.Node.Node

Table of contents

Type Aliases

Contents

Type Aliases

EventMap

Ƭ EventMap: EventMap & { BoundsChanged: Rect ; Changed: void ; CssClassChanged: string[] | string ; Invalidate: InvalidateEventArgs ; NodeTreeChanged: Node | Iterator<Node> ; ParentChanged: void ; SceneTransformationChanged: void ; VisibilityChanged: void ; click: DOMEventArgs | any ; doubleclick: DOMEventArgs ; enter: DOMEventArgs ; hover: DOMEventArgs ; leave: DOMEventArgs ; mousedown: DOMEventArgs ; mouseup: DOMEventArgs }


Options

Ƭ Options: Object

The Node options

Type declaration

NameTypeDescription
cssclass?stringThe css class name of this node
dynamicproperties?Record<string, any>object with every dynamic property set (if has any)
id?string | number | nullid of the node, its a unique identifier
name?stringname of the node. It is often used for debugging purposes or to simplify queries
selectable?booleanselectable node, a boolean to determine if selection should consider this node
tag?anycustom information associated with node. It is a user object which can be used by client code to store information or attach an application object to the shape
visible?booleanvisibility of the node, a boolean to determine if the node should be rendered or not
z-index?number | nullDefine node z-index

OptionsOut

Ƭ OptionsOut: Options

An object containing the properties to set