Last updated

API / geotoolkit3d / tool / cursor / CrossHair2DCursor / CrossHair2DCursor

Class: CrossHair2DCursor

cursor.CrossHair2DCursor.CrossHair2DCursor

A cross hair 2D representation of the cursor

Hierarchy

Table of contents

Constructors
Methods

Contents

Constructors

new CrossHair2DCursor(options)

new CrossHair2DCursor(options)

Parameters

Name Type
optionsOptions

Overrides

AbstractCursor.constructor

Methods

add

add(object): CrossHair2DCursor

Adds object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.add


afterRender

afterRender(scene, camera, plot, renderer): CrossHair2DCursor

This function is called after rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call afterRender on this object's children as beforeRender will be called on all nodes present in the scene.

This will be executed after the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

CrossHair2DCursor

Inherited from

AbstractCursor.afterRender


beforeRender

beforeRender(scene, camera, plot, renderer): CrossHair2DCursor

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call beforeRender on this object's children as beforeRender will be called on all nodes present in the scene.

This will be executed after the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraPerspectiveCamera | OrthographicCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

CrossHair2DCursor

Overrides

AbstractCursor.beforeRender


dispose

dispose(): void

Dispose object

Returns

void

Inherited from

AbstractCursor.dispose


getClassName

getClassName(): string

Returns

string

Inherited from

AbstractCursor.getClassName


getOptions

getOptions(): Required<OptionsBaseOut>

Get options

Returns

Required<OptionsBaseOut>

options object

Overrides

AbstractCursor.getOptions


getVisible

getVisible(): boolean

Get visible

Returns

boolean

true, if object is visible

Inherited from

AbstractCursor.getVisible


invalidateObject

invalidateObject<T>(event?): CrossHair2DCursor

Notifies this object and its parent that this object has been invalidated.
If this object is in a Plot, it will be marked as dirty and will trigger a rendering cycle.

Type parameters

Name
T

Parameters

Name Type Description
Optional eventEvent<T>The event to fire

Returns

CrossHair2DCursor

Inherited from

AbstractCursor.invalidateObject


isDisposed

isDisposed(): boolean

Returns whether this object has been disposed

Returns

boolean

Inherited from

AbstractCursor.isDisposed


isSelectable

isSelectable(): boolean

Return if this object can be picked/selected (see RendererPicking).

Returns

boolean

Inherited from

AbstractCursor.isSelectable


notify

notify(type, source, args?): CrossHair2DCursor

Notify listeners

Parameters

Name Type Description
typestringevent types
sourceanyof the event
Optional argsanyarguments of the event

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.notify


off

off(type?, callback?): CrossHair2DCursor

Detach listener on event. Calling .off() with no arguments removes all attached listeners. Calling .off(type) with no callback removes all attached listeners for specific type.

Parameters

Name Type Description
Optional typestringtype of the event
Optional callbackEventListenerfunction to be called

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.off

off<E>(type, callback): CrossHair2DCursor

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: CrossHair2DCursor, args: EventMap[E]) => void

Returns

CrossHair2DCursor

Inherited from

AbstractCursor.off


on

on(type, callback, options?): CrossHair2DCursor

Attach listener on event that will be called whenever the specified event is delivered to the target

If the callback function is already in the list of event listeners for this target, the function is not added a second time.

If a particular anonymous function is in the list of event listeners registered for a certain target, and then later in the code, an identical anonymous function is given in an "on" call, the second function will also be added to the list of event listeners for that target.

Parameters

Name Type Description
typestringtype of event or property
callbackEventListenerto be called
Optional optionsOptionsoptions of subscription

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.on

on<E>(type, callback, options?): CrossHair2DCursor

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: CrossHair2DCursor, args: EventMap[E]) => void
Optional optionsOptions

Returns

CrossHair2DCursor

Inherited from

AbstractCursor.on


onStatsUpdated

onStatsUpdated(metrics): CrossHair2DCursor

This function is called when the plot has updated performance metric.
It will be called every set number of frames.
The number of frame is customizable in the plot options advancedrendering.performancemetrics.updateframeperiod and is 100 by default.

Parameters

Name Type Description
metricsPerformanceMetricsThe performance metrics.

Returns

CrossHair2DCursor

Inherited from

AbstractCursor.onStatsUpdated


onVisibilityChanged

Protected onVisibilityChanged(): void

This method is called if visibility is changed. Send event Events.VisibilityChanged

Returns

void

Inherited from

AbstractCursor.onVisibilityChanged


remove

remove(object): CrossHair2DCursor

Removes object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.remove


setCursorPosition

setCursorPosition(position): CrossHair2DCursor

Set the cursor position in world coordinates

Parameters

Name Type Description
positionVector3The new cursor position

Returns

CrossHair2DCursor

this

Overrides

AbstractCursor.setCursorPosition


setOptions

setOptions(options?): CrossHair2DCursor

Set options, the given json will be merged with the object's state so that only the given options will be changed.

Parameters

Name Type Description
Optional optionsOptionsBaseThe options

Returns

CrossHair2DCursor

this

Overrides

AbstractCursor.setOptions


setPosition

setPosition(position): CrossHair2DCursor

Set Object's local position.

Parameters

Name Type Description
positionObjectlocal position
Optional position.xnumber
Optional position.ynumber
Optional position.znumber

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.setPosition


setRotation

setRotation(x, y, z, order?): CrossHair2DCursor

Set Object's local rotation (Euler angles), in radians.

Parameters

Name Type Description
xnumberx angle
ynumbery angle
znumberz angle
Optional orderEulerOrdereuler order

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.setRotation


setSelectable

setSelectable(selectable): void

Set if this object can be picked/selected (see RendererPicking).

Parameters

Name Type Description
selectablebooleanif can be selected

Returns

void

Inherited from

AbstractCursor.setSelectable


setVisible

setVisible(visible, silent?): CrossHair2DCursor

Set visible

Parameters

Name Type Description
visiblebooleantrue, if object is visible
Optional silentbooleantrue, if object shouldn't be invalidated

Returns

CrossHair2DCursor

this

Inherited from

AbstractCursor.setVisible


updateObject

updateObject(scene, camera): CrossHair2DCursor

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call updateObject on this object's children as updateObject will be called on all nodes present in the scene.

This will be executed before the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera

Returns

CrossHair2DCursor

Inherited from

AbstractCursor.updateObject


useOwnHighlight

useOwnHighlight(): boolean

Returns true if this object make its own highlight effect (like geotoolkit3d.scene.reservoir.hexahedral.ReservoirGrid) This is to prevent unnecessary executions of the costly highlight passes.

Returns

boolean

Inherited from

AbstractCursor.useOwnHighlight


getClassName

Static getClassName(): string

Returns

string

Inherited from

AbstractCursor.getClassName


register

Static register(): void

Register object for special processing through a callback function

Example

geotoolkit3d.util.ObjectProcessor.getDefaultInstance().registerObject(this.getClassName(), callback);

Deprecated

since 5.0, to allow custom object highlighting, please instead make your Object implement the interface geotoolkit3d/scene/ICustomHighlight.

Returns

void

Inherited from

AbstractCursor.register