API / geotoolkit3d / scene / well / WellColorRangeMaterial / WellColorRangeMaterial
well.WellColorRangeMaterial.WellColorRangeMaterial
Base material for wells, that supports differents color layers depending depths ranges
↳
WellColorRangeMaterial
Constructors
Methods
Constructors
• new WellColorRangeMaterial(options)
| Name | Type |
|---|---|
options | Options |
MeshColorMapLambertMaterial.constructor
Methods
▸ dispose(): void
void
MeshColorMapLambertMaterial.dispose
▸ getClassName(): string
string
MeshColorMapLambertMaterial.getClassName
▸ getOptions(): OptionsOut
Get the MeshColorMapLambertMaterial options.
MeshColorMapLambertMaterial.getOptions
▸ getOptionsMultiColorMap(): Required<Options>
Required<Options>
MeshColorMapLambertMaterial.getOptionsMultiColorMap
▸ onBeforeCompile(parameters, renderer): void
| Name | Type |
|---|---|
parameters | WebGLProgramParametersWithUniforms |
renderer | WebGLRenderer |
void
MeshColorMapLambertMaterial.onBeforeCompile
▸ setOptions(options?): WellColorRangeMaterial
Set the MeshColorMapLambertMaterial options.
| Name | Type |
|---|---|
Optional options | Options |
MeshColorMapLambertMaterial.setOptions
▸ setOptionsMultiColorMap(options): WellColorRangeMaterial
| Name | Type |
|---|---|
options | Options |
MeshColorMapLambertMaterial.setOptionsMultiColorMap
▸ Static getClassName(): string
string