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API / geotoolkit3d / scene / volumetric / RenderingVolume / RenderingVolume

Class: RenderingVolume

volumetric.RenderingVolume.RenderingVolume

A 3D Object that represent a cube with a dynamic texture which display a volume rendering.
To display some data you must include a Float32Array of data and the size of the data within a THREE.Vector3.
The order in the Float32Array needs to be read each in this order Z Y X like :
____
//| <- Z
| | |
|
|/ <- Y
X

Hierarchy

Table of contents

Constructors
Methods

Contents

Constructors

new RenderingVolume(options)

new RenderingVolume(options?)

Parameters

Name Type
Optional optionsOptions

Overrides

Object3D.constructor

Methods

add

add(object): RenderingVolume

Adds object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

RenderingVolume

this

Inherited from

Object3D.add


addMoreData

addMoreData(data): RenderingVolume

Add Data to the Mesh RenderingVolume, and display it.

Parameters

Name Type Description
dataFloat32ArrayRaw data, value mush be order like depth,Xline,Inline

Returns

RenderingVolume

this


afterRender

afterRender(scene, camera, plot, renderer): RenderingVolume

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call beforeRender on this object's children as beforeRender will be called on all nodes present in the scene.

. This will be executed after the transformations simplification

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

RenderingVolume

Overrides

Object3D.afterRender


beforeRender

beforeRender(scene, camera, plot, renderer): RenderingVolume

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call beforeRender on this object's children as beforeRender will be called on all nodes present in the scene.

This will be executed after the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera used for this render phase.
plotPlotThe 3D plot
rendererWebGLRendererThe renderer

Returns

RenderingVolume

Overrides

Object3D.beforeRender


dispose

dispose(): void

Dispose object

Returns

void

Inherited from

Object3D.dispose


getAlphaCorrection

getAlphaCorrection(): number

Get the alpha factor used in the volume rendering.

Returns

number

Alpha value used to correct the volume rendering


getClassName

getClassName(): string

Returns

string

Inherited from

Object3D.getClassName


getDataMax

getDataMax(): number

Get the dataMax in the volume rendering.

Returns

number

the value of dataMax used in the volume rendering


getDataMin

getDataMin(): number

Get the dataMin in the volume rendering.

Returns

number

the value of dataMin used in the volume rendering


getFlipZ

getFlipZ(): boolean

Get if the shader will flip the Z axis

Returns

boolean

Boolean if flipZ axis or not


getLightsOnOff

getLightsOnOff(): boolean

Get if the shader display lights in the volumetric

Returns

boolean

Boolean if lights are on or off.


getOptions

getOptions(): OptionsBaseOut

Get the RenderingVolume options

Returns

OptionsBaseOut

options

Overrides

Object3D.getOptions


getSizeInScene

getSizeInScene(): Vector3

Get the size of the volume in scene

Returns

Vector3

sizeInScene - center position


getSteps

getSteps(): number

Get the number of steps used in the volume rendering.

Returns

number

Number of steps used in the volume rendering


getVisible

getVisible(): boolean

Get visible

Returns

boolean

true, if object is visible

Inherited from

Object3D.getVisible


invalidateObject

invalidateObject<T>(event?): RenderingVolume

Notifies this object and its parent that this object has been invalidated.
If this object is in a Plot, it will be marked as dirty and will trigger a rendering cycle.

Type parameters

Name
T

Parameters

Name Type Description
Optional eventEvent<T>The event to fire

Returns

RenderingVolume

Inherited from

Object3D.invalidateObject


isDisposed

isDisposed(): boolean

Returns whether this object has been disposed

Returns

boolean

Inherited from

Object3D.isDisposed


isSelectable

isSelectable(): boolean

Return if this object can be picked/selected (see RendererPicking).

Returns

boolean

Inherited from

Object3D.isSelectable


notify

notify(type, source, args?): RenderingVolume

Notify listeners

Parameters

Name Type Description
typestringevent types
sourceanyof the event
Optional argsanyarguments of the event

Returns

RenderingVolume

this

Inherited from

Object3D.notify


off

off(type?, callback?): RenderingVolume

Detach listener on event. Calling .off() with no arguments removes all attached listeners. Calling .off(type) with no callback removes all attached listeners for specific type.

Parameters

Name Type Description
Optional typestringtype of the event
Optional callbackEventListenerfunction to be called

Returns

RenderingVolume

this

Inherited from

Object3D.off

off<E>(type, callback): RenderingVolume

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: RenderingVolume, args: EventMap[E]) => void

Returns

RenderingVolume

Inherited from

Object3D.off


on

on(type, callback, options?): RenderingVolume

Attach listener on event that will be called whenever the specified event is delivered to the target

If the callback function is already in the list of event listeners for this target, the function is not added a second time.

If a particular anonymous function is in the list of event listeners registered for a certain target, and then later in the code, an identical anonymous function is given in an "on" call, the second function will also be added to the list of event listeners for that target.

Parameters

Name Type Description
typestringtype of event or property
callbackEventListenerto be called
Optional optionsOptionsoptions of subscription

Returns

RenderingVolume

this

Inherited from

Object3D.on

on<E>(type, callback, options?): RenderingVolume

Type parameters

NameType
Eextends string

Parameters

Name Type
typeE
callback(eventType: E, sender: RenderingVolume, args: EventMap[E]) => void
Optional optionsOptions

Returns

RenderingVolume

Inherited from

Object3D.on


onStatsUpdated

onStatsUpdated(metrics): RenderingVolume

This function is called when the plot has updated performance metric.
It will be called every set number of frames.
The number of frame is customizable in the plot options advancedrendering.performancemetrics.updateframeperiod and is 100 by default.

Parameters

Name Type Description
metricsPerformanceMetricsThe performance metrics.

Returns

RenderingVolume

Inherited from

Object3D.onStatsUpdated


onVisibilityChanged

Protected onVisibilityChanged(): void

This method is called if visibility is changed. Send event Events.VisibilityChanged

Returns

void

Inherited from

Object3D.onVisibilityChanged


remove

remove(object): RenderingVolume

Removes object as child of this object.

Parameters

Name Type Description
objectObject3D<Object3DEventMap> | Object3D<Object3DEventMap>[]object

Returns

RenderingVolume

this

Inherited from

Object3D.remove


setFlipZ

setFlipZ(flip): RenderingVolume

Set if the shader will flip the Z axis

Parameters

Name Type Description
flipbooleanBoolean if flipZ axis or not.

Returns

RenderingVolume

this


setOptions

setOptions(options?): RenderingVolume

Set the RenderingVolume options

Parameters

Name Type Description
Optional optionsOptionsBaseThe options

Returns

RenderingVolume

this

Overrides

Object3D.setOptions


setPosition

setPosition(position): RenderingVolume

Set Object's local position.

Parameters

Name Type Description
positionObjectlocal position
Optional position.xnumber
Optional position.ynumber
Optional position.znumber

Returns

RenderingVolume

this

Inherited from

Object3D.setPosition


setRotation

setRotation(x, y, z, order?): RenderingVolume

Set Object's local rotation (Euler angles), in radians.

Parameters

Name Type Description
xnumberx angle
ynumbery angle
znumberz angle
Optional orderEulerOrdereuler order

Returns

RenderingVolume

this

Inherited from

Object3D.setRotation


setSelectable

setSelectable(selectable): void

Set if this object can be picked/selected (see RendererPicking).

Parameters

Name Type Description
selectablebooleanif can be selected

Returns

void

Inherited from

Object3D.setSelectable


setSizeInScene

setSizeInScene(sizeInScene): RenderingVolume

Set the size of the volume in scene

Parameters

Name Type Description
sizeInSceneVector3center position

Returns

RenderingVolume

this


setVisible

setVisible(visible, silent?): RenderingVolume

Set visible

Parameters

Name Type Description
visiblebooleantrue, if object is visible
Optional silentbooleantrue, if object shouldn't be invalidated

Returns

RenderingVolume

this

Inherited from

Object3D.setVisible


updateColorMap

updateColorMap(color): void

Update the transfer function

Parameters

Name Type Description
colorstring[]Array of CSS color (like "rgba(x,x,x,x)" or "#ff00fc" or "0xff00fc")

Returns

void


updateObject

updateObject(scene, camera): RenderingVolume

This function is called prior to rendering and can update this object's content.

It should not trigger any invalidateObject though.
Note that it is not necessary nor recommended to explicitly call updateObject on this object's children as updateObject will be called on all nodes present in the scene.

This will be executed before the transformations simplification.

See

Plot for more details on the render steps

Parameters

Name Type Description
sceneSceneThe scene
cameraCameraThe camera

Returns

RenderingVolume

Inherited from

Object3D.updateObject


useOwnHighlight

useOwnHighlight(): boolean

Returns true if this object make its own highlight effect (like geotoolkit3d.scene.reservoir.hexahedral.ReservoirGrid) This is to prevent unnecessary executions of the costly highlight passes.

Returns

boolean

Inherited from

Object3D.useOwnHighlight


getClassName

Static getClassName(): string

Returns

string

Inherited from

Object3D.getClassName


register

Static register(): void

Register object for special processing through a callback function

Example

geotoolkit3d.util.ObjectProcessor.getDefaultInstance().registerObject(this.getClassName(), callback);

Deprecated

since 5.0, to allow custom object highlighting, please instead make your Object implement the interface geotoolkit3d/scene/ICustomHighlight.

Returns

void

Inherited from

Object3D.register