API / geotoolkit3d / postprocessing / FullScreenQuad / FullScreenQuad
postprocessing.FullScreenQuad.FullScreenQuad
This utility class implement a full screen mesh, used to render a texture or material in "fullscreen", covering the full area of the render target. Typical uses includes: -copying a texture for duplication, -applying a texture layer onto another (with transparency) such as in DepthPeelingPass -applying special effects such as in OutlinePass
Deprecated
since 4.1, this class is not meant to be public.
Constructors
Constructors
• new FullScreenQuad(material?)
| Name | Type |
|---|---|
Optional material | ShaderMaterial |
Methods
▸ dispose(): void
void
▸ getClassName(): string
string
▸ getMaterial(): ShaderMaterial
Get this FullScreen quad material.
ShaderMaterial
▸ render(renderer): void
| Name | Type |
|---|---|
renderer | WebGLRenderer |
void
▸ setMaterial(material): void
Set this FullScreen quad material.
| Name | Type |
|---|---|
material | ShaderMaterial |
void
▸ Static getClassName(): string
string