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API / geotoolkit3d / postprocessing / FullScreenQuad / FullScreenQuad

Class: FullScreenQuad

postprocessing.FullScreenQuad.FullScreenQuad

This utility class implement a full screen mesh, used to render a texture or material in "fullscreen", covering the full area of the render target. Typical uses includes: -copying a texture for duplication, -applying a texture layer onto another (with transparency) such as in DepthPeelingPass -applying special effects such as in OutlinePass

Deprecated

since 4.1, this class is not meant to be public.

Table of contents

Constructors
Methods

Contents

Constructors

new FullScreenQuad(material)

new FullScreenQuad(material?)

Parameters

Name Type
Optional materialShaderMaterial
Methods

dispose

dispose(): void

Returns

void


getClassName

getClassName(): string

Returns

string


getMaterial

getMaterial(): ShaderMaterial

Get this FullScreen quad material.

Returns

ShaderMaterial


render

render(renderer): void

Parameters

Name Type
rendererWebGLRenderer

Returns

void


setMaterial

setMaterial(material): void

Set this FullScreen quad material.

Parameters

Name Type
materialShaderMaterial

Returns

void


getClassName

Static getClassName(): string

Returns

string