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API / geotoolkit3d / picking / pickingrenderer / DefaultSpritePickingMaterial / DefaultSpritePickingMaterial

Class: DefaultSpritePickingMaterial

pickingrenderer.DefaultSpritePickingMaterial.DefaultSpritePickingMaterial

This class implements the renderer-based-picking behavior for Sprites.
As Sprites are renderer through the THREE.SpritePlugin, there is no easy way to override the shader used. (r71)

This class emulates some of the behavior that should have been in the shader itself.
So that renderer picking can be done on Sprites.
Note that this implementation ignores any transparency in the sprite and does picking on the whole area covered by the sprite.

See

Hierarchy

  • SpriteMaterial

    DefaultSpritePickingMaterial

Table of contents

Constructors
Methods

Contents

Constructors

new DefaultSpritePickingMaterial()

new DefaultSpritePickingMaterial()

Overrides

SpriteMaterial.constructor

Methods

setOptions

setOptions(options): DefaultSpritePickingMaterial

Set picking options, note that this setOptions expects all mandatory parameters to be set

Throws

Error if no object has been selected

Parameters

Name Type Description
optionsOptionsThe picking options

Returns

DefaultSpritePickingMaterial

this