API / geotoolkit3d / picking / pickingrenderer / DefaultSpritePickingMaterial / DefaultSpritePickingMaterial
pickingrenderer.DefaultSpritePickingMaterial.DefaultSpritePickingMaterial
This class implements the renderer-based-picking behavior for Sprites.
As Sprites are renderer through the THREE.SpritePlugin, there is no easy way to override the shader used. (r71)
This class emulates some of the behavior that should have been in the shader itself.
So that renderer picking can be done on Sprites.
Note that this implementation ignores any transparency in the sprite and does picking on the whole area covered by the sprite.
See
- AbstractShaderPickingMaterial For details about picking-material.
- RendererPicking For details about picking-renderer.
SpriteMaterial↳
DefaultSpritePickingMaterial
Constructors
Methods
Constructors
• new DefaultSpritePickingMaterial()
SpriteMaterial.constructor
Methods
▸ setOptions(options): DefaultSpritePickingMaterial
Set picking options, note that this setOptions expects all mandatory parameters to be set
Throws
Error if no object has been selected
| Name | Type | Description |
|---|---|---|
options | Options | The picking options |
this