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API / geotoolkit3d / picking / pickingrenderer / DefaultSeismicSlicePickingMaterial / DefaultSeismicSlicePickingMaterial

Class: DefaultSeismicSlicePickingMaterial

pickingrenderer.DefaultSeismicSlicePickingMaterial.DefaultSeismicSlicePickingMaterial

Material used to do renderer picking on a Seismic slice.

See

Hierarchy

Table of contents

Constructors
Methods

Contents

Constructors

new DefaultSeismicSlicePickingMaterial(options)

new DefaultSeismicSlicePickingMaterial(options)

Parameters

Name Type
optionsOptions

Overrides

BasicPickingMaterial.constructor

Methods

getOptions

getOptions(): OptionsOut

Get abstract shader picking material options, for internal use only.

Returns

OptionsOut

options

Inherited from

BasicPickingMaterial.getOptions


setOptions

setOptions(options): DefaultSeismicSlicePickingMaterial

Set picking options, note that this setOptions expects all mandatory parameters to be set

Parameters

Name Type Description
optionsOptionsThe picking options

Returns

DefaultSeismicSlicePickingMaterial

this

Inherited from

BasicPickingMaterial.setOptions


computePlotNormInvMatrix

Static computePlotNormInvMatrix(plot): Matrix4

Computes a matrix to transform coordinates contained in [0...1] to a plot model space.
This is used to un-normalize coordinates returned by the GPU.

Parameters

Name Type Description
plotPlotThe Plot to compute the inverse normalization matrix for

Returns

Matrix4

The matrix to un-normalize coordinates

Inherited from

BasicPickingMaterial.computePlotNormInvMatrix


computePlotNormMatrix

Static computePlotNormMatrix(plot): Matrix4

Computes a matrix to transform coordinates contained in the plot model space to ]0...1[.<br> This is used to normalize coordinates during picking so that the GPU will only handle normalized coordinates.<br>

Parameters

Name Type Description
plotPlotThe plot to compute the normalization matrix for

Returns

Matrix4

The matrix to normalize coordinates

Inherited from

BasicPickingMaterial.computePlotNormMatrix