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API / geotoolkit3d / picking / pickingrenderer / DefaultReservoirWellPickingMaterial / DefaultReservoirWellPickingMaterial

Class: DefaultReservoirWellPickingMaterial

pickingrenderer.DefaultReservoirWellPickingMaterial.DefaultReservoirWellPickingMaterial

Material used to do renderer picking on a Reservoir Well subgrid mesh.

See

Hierarchy

Table of contents

Constructors
Methods

Contents

Constructors

new DefaultReservoirWellPickingMaterial(options)

new DefaultReservoirWellPickingMaterial(options)

Parameters

Name Type
optionsOptions

Overrides

AbstractShaderPickingMaterial.constructor

Methods

getOptions

getOptions(): OptionsOut

Get abstract shader picking material options, for internal use only.

Returns

OptionsOut

options

Inherited from

AbstractShaderPickingMaterial.getOptions


setOptions

setOptions(options): DefaultReservoirWellPickingMaterial

Set picking options, note that this setOptions expects all mandatory parameters to be set

Parameters

Name Type Description
optionsOptionsThe picking options

Returns

DefaultReservoirWellPickingMaterial

this

Inherited from

AbstractShaderPickingMaterial.setOptions


computePlotNormInvMatrix

Static computePlotNormInvMatrix(plot): Matrix4

Computes a matrix to transform coordinates contained in [0...1] to a plot model space.
This is used to un-normalize coordinates returned by the GPU.

Parameters

Name Type Description
plotPlotThe Plot to compute the inverse normalization matrix for

Returns

Matrix4

The matrix to un-normalize coordinates

Inherited from

AbstractShaderPickingMaterial.computePlotNormInvMatrix


computePlotNormMatrix

Static computePlotNormMatrix(plot): Matrix4

Computes a matrix to transform coordinates contained in the plot model space to ]0...1[.<br> This is used to normalize coordinates during picking so that the GPU will only handle normalized coordinates.<br>

Parameters

Name Type Description
plotPlotThe plot to compute the normalization matrix for

Returns

Matrix4

The matrix to normalize coordinates

Inherited from

AbstractShaderPickingMaterial.computePlotNormMatrix