API / geotoolkit / scene / TileResourceManager / TileResourceManager
scene.TileResourceManager.TileResourceManager
Keeps handles to HTML Canvas objects so they can be re-used
Constructors
Constructors
• new TileResourceManager(memoryLimit?)
Create TileResourceManager
| Name | Type | Description |
|---|---|---|
Optional memoryLimit | number | Upper memory limit in Megabyte |
Methods
▸ accessSurface(surface): void
Access surface. This function should be called whenever the surface has been drawn.
| Name | Type | Description |
|---|---|---|
surface | Surface | surface to be released |
void
▸ getMemoryLimit(): number
Returns upper memory limit
number
Memory limit in MB
▸ setMemoryLimit(memoryLimit): TileResourceManager
Sets upper memory limit
| Name | Type | Description |
|---|---|---|
memoryLimit | number | in MB |
this
▸ Static getInstance(): TileResourceManager
Returns TileResourceManager instance
manager